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Key Contributions:

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  • Made a mafia themed delivery driving game in a 20 person team as the design lead.

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  • Designed core gameplay features and assigned tasks for the design team with JIRA.

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  • Earned a 1st in the Senior Collaborative Project module at the University of Staffordshire.​​​

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​Key Contributions:

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  • Created a side-scrolling balancing platformer in a 14 person team as a game designer.

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  • Designed core gameplay features and supported the technical team with implementation in Unreal.

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  • Made as a part of a 7 week internship with the University of Staffordshire.

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​Key Contributions:

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  • Produced a monochromatic side-scrolling platformer as the solo developer.

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  • Ensured efficient agile development through Gantt Chart.

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  • Earned a 1st in the Final Year Project module at the University of Staffordshire.

Key Contributions:

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  • Created a pet shop themed racing game in a 19 person team as a junior designer and QA tester.

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  • Made diagrams of obstacle and power up items and kept track of bugs through JIRA and Excel.

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  • Earned a 1st in the Junior Collaborative Project module at the University of Staffordshire.

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Key Contributions:

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  • Produced a colourful rhythm-based top-down shooter as the solo developer in 72 hours.

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  • Developed a USP and experimented with various design methods through rapid prototyping.

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  • Earned a 4th place finish in the 2025 Snappy Gurus Winter Game Off game jam.

Key Contributions:

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  • Designed a dry terrain themed TF2 King of the Hill map as a level designer with the Hammer editor tool.

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  • Used Microsoft Forms to host numerous playtest sessions for higher quality iterations.

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  • Earned a 1st in the Multiplayer Level Design module at the University of Staffordshire.

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Key Contributions:

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  • Created a vibrant custom Hotline Miami 2 map as a level designer.

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  • Used MDV diagrams and extensive map overviews of popular levels.

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  • Earned a 2:1 in the Experimental Level Design module at the University of Staffordshire.

ESTWING

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