
Who is Junior Mafuta?
Hello!
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I am a Computer Games Design graduate with an eagerness to create impactful experiences for players.
My journey began when I joined a Scratch coding club in primary school and since then I've continued to engage in various game jams and communities alongside studying game design in college and university with the dream of one day pursuing a career in games development.
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Recently, ​I was selected as one of the Into Games' 2025 IG50 winners in the Design & Narrative category.
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Outside of the world of gaming, I enjoy watching and occasionally playing sports such as football, tennis and athletics which helps sharpen my problem-solving skills.​​​​​
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Scroll down to check out some of my best work throughout the years!

Key Contributions:
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Made a mafia themed delivery driving game in a 20 person team as the design lead.
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Designed core gameplay features and assigned tasks for the design team with JIRA.
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Earned a 1st in the Senior Collaborative Project module at Staffordshire University.​​​


​Key Contributions:
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Produced a monochromatic side-scrolling platformer as the solo developer.
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Ensured efficient development by tracking an agile game development process through Gantt Chart.
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Earned a 1st in the Final Year Project module at Staffordshire University.


Key Contributions:
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Created a pet shop themed racing game in a 19 person team as a junior designer and QA tester.
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Made diagrams of obstacle and power up items and kept track of bugs through JIRA and Excel.
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Earned a 1st in the Junior Collaborative Project module at Staffordshire University.


Key Contributions:
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Produced a colourful rhythm-based top-down shooter as the solo developer in 72 hours.
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Developed a USP and experimented with various design methods through rapid prototyping.
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Earned a 4th place finish in the 2025 Snappy Gurus Winter Game Off game jam.


Key Contributions:
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Designed a dry terrain themed TF2 King of the Hill map as a level designer with the Hammer editor tool.
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Used Microsoft Forms to host numerous playtest sessions for higher quality iterations.
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Earned a 1st in the Multiplayer Level Design module at Staffordshire University.
WALL

Key Contributions:
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Created a vibrant custom Hotline Miami 2 map as a level designer.
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Used MDV diagrams and extensive map overviews of popular levels.
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Earned a 2:1 in the Experimental Level Design module at Staffordshire University.
ESTWING
