
Key Contributions:
​
-
Made a mafia themed delivery driving game in a 20 person team as the design lead.
​
-
Designed core gameplay features and assigned tasks for the design team with JIRA.
​
-
Earned a 1st in the Senior Collaborative Project module at the University of Staffordshire.​​​


​Key Contributions:
​
-
Created a side-scrolling balancing platformer in a 14 person team as a game designer.
​
-
Designed core gameplay features and supported the technical team with implementation in Unreal.
​
-
Made as a part of a 7 week internship with the University of Staffordshire.
.png)

​Key Contributions:
​
-
Produced a monochromatic side-scrolling platformer as the solo developer.
​
-
Ensured efficient agile development through Gantt Chart.
​
-
Earned a 1st in the Final Year Project module at the University of Staffordshire.


Key Contributions:
​
-
Created a pet shop themed racing game in a 19 person team as a junior designer and QA tester.
​
-
Made diagrams of obstacle and power up items and kept track of bugs through JIRA and Excel.
​
-
Earned a 1st in the Junior Collaborative Project module at the University of Staffordshire.


Key Contributions:
​
-
Produced a colourful rhythm-based top-down shooter as the solo developer in 72 hours.
​
-
Developed a USP and experimented with various design methods through rapid prototyping.
​
-
Earned a 4th place finish in the 2025 Snappy Gurus Winter Game Off game jam.


Key Contributions:
​
-
Designed a dry terrain themed TF2 King of the Hill map as a level designer with the Hammer editor tool.
​
-
Used Microsoft Forms to host numerous playtest sessions for higher quality iterations.
​
-
Earned a 1st in the Multiplayer Level Design module at the University of Staffordshire.
WALL

Key Contributions:
​
-
Created a vibrant custom Hotline Miami 2 map as a level designer.
​
-
Used MDV diagrams and extensive map overviews of popular levels.
​
-
Earned a 2:1 in the Experimental Level Design module at the University of Staffordshire.
ESTWING




